And yes, we're still doing this with basic Ulam spiral algorithm.
Test:
round( pow(sqrt(pInt)/e, 1.2) )%3==0
test:
round( pow(sqrt(pInt)/e, 1.2) )%5==0
test:
round( pInt/e )%3==0
Land-o-Lakes
Borrowing from Myka's number testing algorithm, I've introduced the x and y coordinates into the mix. The test
round((pi*pX)*(pY)*pInt)%2==0
appears in Myka's Square series. Thanks for the math, mofo. Of course, the resulting imagery differs greatly. My functions seem to lack the additional voodoo required to create the interference patterns.
And then I studied the Myka algorithms a bit more carefully. Behold:
This is using
round( (pi*pX)*(pY)*.0025) % 2==0
, producing the same pattern as this Myka square.But here we use 2500 unique 4x4 pixel images to iteratively construct the same pattern:
This is the core image that was used to create the above spiral:
This is not to say we simple overlay the image into the positive shape of the spiral. The core image is "ripped" into small square pieces, and a list of these images is referenced in as we step around the center point. The result is a color palette borrowed from the image.
Distilling the Lake Water
round( (pi*pX)*(pY)*(distillNumber(pInt)*.00025))%2==0
Pulling back on the stick we fly higher. This is at altitude .0000025 where
round( (pi*pX)*(pY)*(distillNumber(pInt)*.0000025))%2==0
Higher:
round( (pi*pX)*(pY)*(distillNumber(pInt)*.00000025))%2==0
And yet higher still. Using .000000025 is absolutely rediculous, but it works.
round( (pi*pX)*(pY)*(distillNumber(pInt)*.000000025))%2==0
It appears to be a recursive fractal image, for the same pattern is re-emerging as we go deeper into the mathematical abyss.
A curious blend of pi and e...
round( ((pi*e)*pX)*(pY)*(distillNumber(pInt)* (sin(pInt)*.000000025) ))%2==0
round( (pX*pY)* pow(sqrt(pInt)/e, 1.2)*.0000025 )%3==0
Lord have mercy.
round( (pX*pY)* pow(sqrt(pInt)/e, 1.2)*.00000025 )%2==0
round( (pX*pY)* pow(sqrt(pInt)/e, 1.2)*.000000025 )%2==0
round( (pX*pY)* pow(sqrt(pInt)/e, 1.2)*.0000000125 )%2==0
round( (pX*pY)* pow(sqrt(pInt)/pi, 1.23)*.000000125 )%5==0
The Aboriginal Series
round( (pX*pY)* pow(sqrt(pInt)/pi, 1.23456789)*.000123456789 )%5==0
round( (pX*pY)* pow(sqrt(pInt)/pi, 1.23456789)*.0000123456789 )%5==0
round( (pX*pY)* pow(sqrt(pInt)/pi, 1.23456789)*.00005 )%3==0
Colorized version:
I'm pretty sure this overall pattern is a map of the universe, reality, and everything.
round( (pX*pY)* pow( sqrt(pInt), 1.23456789)*.00005 )%3==0
No comments:
Post a Comment